Claynosaurz x ZAX Space
The Spaces spotlighted Claynosaurus, a transmedia character brand born from a veteran animation team, now recognized as a premier NFT project. Cab (co‑founder) traced origins from 2020–21 and a post‑FTX mint, emphasizing collector-first design, storytelling, and toyetic flexibility. The ecosystem spans Claynosaurus (Genesis), Sagas (expansion), and Popkins on Sui, with very low listings. Major news: a 15% equity stake in the Claynosaurus company has been allocated to holders (not a token), after extensive legal work to deepen alignment. A new watch‑and‑collect initiative launched with Pioneer Edition promo cards tied to three micro‑episodes; $10 booster packs deliver Hebo tokens via a gacha mechanic as a first prototype of the upcoming Hebo creator‑economy platform. Blake and Andrew outlined careful licensing, retail rollout in Japan/Korea by end of summer, a Gameloft mobile game in open beta (AU/PH), and long‑form series distribution talks. Community engagement includes an achievement/badge system, daily pack giveaways for content creators, and resources like Clayno.club. Entry paths for newcomers include Popkins, $10 packs, and joining Discord to participate and collect.
Claynos Twitter Spaces Recap — Strategy, Mint, Ownership, and Growth Plans
Participants and Roles
- Cobra (Host, Zack’s community)
- Cab (Co-founder, Claynos; creative/animation background)
- Blake (Claynos team; licensing/retail support; joined mid-session)
- Andrew (Claynos team; community/content, also referenced as “Forte” by Cab during licensing talk)
- Poised (community member/collector who shared user perspective)
Note: The project was referred to with variant spellings during the call (e.g., Clean Source, Kleano, clay nose). In these notes, “Claynos” is used consistently to refer to the brand and ecosystem.
What Claynos Is — Mission, IP, and Origins
- Transmedia character brand centered on collectible “clay dinosaurs” with storytelling at its core. Designed to be highly toyetic, flexible, and variant-rich to serve collectors and mainstream audiences.
- Ecosystem-first approach: NFTs as the foundational collectibles layer, with expansions into content, gaming, merchandise, and retail.
- Team pedigree: Cab and core creatives/animators worked across major titles (Minions, Spider-Verse, Jurassic World, Game of Thrones, Paddington, Fantastic Beasts). Their short-form content has won awards against studios like Pixar and Sony.
- Built through headwinds: Minted post-FTX; continued global activations and holder events (e.g., Amsterdam, Paris) and have kept shipping.
- Core belief: Story is the key unlock for emotional resonance and enduring collectible value. Strategy aims to make NFTs legible to “normies” while remaining “turbo bullish” for crypto-native collectors.
The Ecosystem and How to Get Started
- Primary collections:
- Claynos (Genesis)
- Sagas (expansion set of dinosaurs)
- Popkins (on Sui; entry-level, higher supply, lower price point)
- Market health: Under ~1.6% of total supply listed across the entire ecosystem.
- Community ethos: All holders are treated as community members regardless of tier. The difference is mainly in collectible status (luxury vs. entry-level), not in community standing.
- Onboarding paths:
- Entry-level: Popkins on Sui; new $10 booster packs (see “Watch & Collect” and Pioneer Edition cards below); achievement/badge system at collect.cleaner source.com (as referenced on the call).
- Aspirational: Genesis Claynos and Sagas for high-end collectors.
- Community tools: clayno.club (community-built) provides collector guides, trait niche culture, pod-building insights, and creator tools (collages, etc.).
- People to ask: “Swiv” (community member) is a go-to for ecosystem deep dives; “Guesty” (community manager) posts weekly/daily updates and winners (handle mentioned as sguest92).
Major Update — 15% Company Ownership to Holders
- Claynos announced distribution of 15% ownership of the brand/company to holders. Snapshot was taken two weeks prior to this Space.
- It is equity-style ownership in the company (not a token). Objective: align the brand’s earliest believers—collectors and community members who champion content, share culture, and help build the brand.
- Legal/regulatory groundwork took ~1 year. The thesis: deeper alignment will empower holders as evangelists and participants, strengthening the brand’s network effects.
- Forward-looking: New ways to participate will keep emerging, including via the Hebo platform and the broader Claynos ecosystem.
New Mint — “Watch & Collect” and Pioneer Edition Promo Cards
- Concept: “Watch & Collect” ties collectibles directly to storylines, reinforcing narrative-driven collecting.
- Content linkage: Three new micro-episodes were released as a voice-test and creative pilot for longer-form content; promo (Pioneer Edition) cards map to specific storylines.
- UX: Emphasis on a smooth, fun experience with pack opening and gacha mechanics.
- Booster packs: $10 per pack; each contains Hebo tokens (token not yet launched). Observed random token pulls range from approximately 15 up to 10,000.
- Community pull anecdotes: Many reported 25–800 pulls; some 10,000s observed; very few on the extreme low end.
- Rationale: Collecting is the primary reward; token accrual adds an aligned, gamified layer that will tie into Hebo’s creator economy.
- Timing: Mint launched “yesterday” relative to the Space and is ongoing.
Hebo — Creator Economy Platform and Token Layer
- Hebo is Claynos’s platform initiative for scalable, creator-led drops—described as a “Pixar for the creator economy.”
- The Hebo utility token will reward fans for participation across drops and creator interactions.
- The current promo-card mint prototypes the model: collect storyline cards, earn Hebo tokens through booster packs, and build a history of engagement.
Content Strategy — Short-Form Today, Long-Form Tomorrow
- Recent micro-episodes set the tone for the Claynos show: test voice actors, refine tone, and prime for long-form distribution.
- Next steps: Claynos is in active conversations with streamers regarding distribution for a longer-form series. More news expected soon (team intentionally avoiding “announcement of announcement” hype until firm).
- Social reach: Instagram, YouTube, TikTok are important focus channels to reach mainstream audiences; community support (views, likes, shares) materially helps the brand.
Gaming — Mobile Title with Gameloft
- A mobile game developed with Gameloft is complete; currently in open beta in Australia and the Philippines.
- Public/global release timing TBD.
Retail and Licensing — Asia-First Push, Purposeful L&M
- Retail rollout: Focused on Asia (Japan, Korea) with shelf presence expected to begin at end of summer. Select items will be made available to holders via the website.
- Licensing & Merch (L&M) ethos (Andrew/Forte and Cab): Partnerships must be purposeful and designed with a “what’s next” pathway—avoiding one-off hype that leaves new audiences with nowhere to go.
- The team is being deliberate about timing announcements with product and onboarding funnels ready (e.g., Watch & Collect, accessible packs, content, and collectibles).
Community Programs — Achievements, Badges, and Daily Pack Rewards
- Achievements/badges: Proof-of-participation system rewarding actions (e.g., watching episodes within the first 24 hours via the Claynos site). Badges tie into a broader points framework for future utility.
- 30 Days, 30 Packs: Daily winner campaign for content creators—over the next 30 days, Claynos will award one booster pack per day to a community member creating content related to Claynos packs or the ecosystem. Guesty will track and post daily winners.
- Ongoing updates: The main Claynos account and Guesty’s account will publish consistent updates; community recaps (e.g., “last two weeks” cheat sheet) are regularly pinned in Spaces.
Collector Perspective (Poised)
- Entry path: Poised entered the ecosystem for ~$75 and became a “whale” within the new promo-card subset by focusing on first editions/firsts (e.g., Pioneer Edition cards, first plushies/bundles that included tiny eggs and booster packs).
- Thesis: Sustainably build value until collectors are eager for the next drop; prioritize non-dilutive expansions that expand the universe without undermining premier pieces.
- Outcome: Multiple ways to participate at low-to-mid price points while still playing in historic “firsts.”
Guidance for Creators Wanting to Contribute
- Andrew’s advice: Do what you already do naturally—streaming, tweets/threads, podcasts, short-form clips, collecting plushies/physical-digital crossovers. Integrate Claynos organically into that content so it’s sustainable and authentic.
- Token-focused participants can lean into pack opening and discuss the Hebo token accrual; collectors can showcase plushies, cards, and NFT traits; streamers can feature Claynos IP during live sessions.
- Practical steps: Join the Discord, follow the main account, and monitor Guesty for campaign details; participate in achievements/badges and the daily pack rewards initiative.
Calls to Action and How to Participate Now
- For newcomers:
- Consider entry via $10 booster packs (Mint live now; includes Hebo token accrual).
- Explore Popkins on Sui or watch for accessible “firsts” (e.g., Pioneer Edition cards, plushie drops).
- Visit clayno.club for collector tools and guides; join Discord to meet the community (ask “Swiv” for tips).
- Track achievements/badges via the collect site; watch micro-episodes and engage early.
- Stay updated:
- Follow the main Claynos account, Hebo’s account, and Guesty (sguest92) for daily/weekly updates and the 30-day pack campaign.
- Subscribe on YouTube and follow on Instagram/TikTok; engagement materially supports the brand’s mainstream reach.
- Next-week watch: Team signaled multiple announcements but avoided specifics to prevent overpromising. Expect continued cadence—“almost daily”—across mint, ownership alignment, Hebo, and content.
Key Takeaways
- Claynos is aligning its collectors with real skin in the game: 15% ownership of the company distributed to holders (snapshot taken; equity-style, not a token).
- The new “Watch & Collect” promo-card mint ties collectibles directly to storylines and pilots the Hebo fan-reward model (tokenized participation; gacha-style pack opening).
- Content pipeline is strong (award-winning shorts, long-form talks advancing), with a mobile game in open beta and a retail push in Asia launching end of summer.
- Licensing will be purposeful and sequenced with clear onboarding paths—no wasted attention.
- Multiple accessible entry points now exist (packs, Popkins, badges); community campaigns (30 Days, 30 Packs) reward creators and collectors for active participation.
Tone and Vibes
- The session emphasized durable brand-building: storytelling-first IP, real-world distribution, and deep community alignment. The mood was confident and forward-looking, with an explicit avoidance of hype-for-hype’s sake.
