“Build, Battle, Earn: Unleash Your Creativity in the Metaverse” ($50)
The Spaces focused on how to Build, Battle, and Earn in The Sandbox metaverse, with practical guidance and community updates. Host Bright framed Sandbox as a no‑code, creator‑driven ecosystem powered by Game Maker and VoxEdit, enabling anyone to develop 3D experiences, assets, and social spaces. Captain Web (Chain Web) detailed seven monetization paths: selling VoxEdit NFTs via the Creator Fund and marketplace, monetizing or renting LAND, competing in game jams and seasonal campaigns, play‑to‑earn during Alpha seasons, freelancing for studios, and joining the Ambassador program. Professor Elsie (Prophecy) broadened the context—metaverse as a place to realize ideas, own virtual land, and use SAND as currency—emphasizing roles beyond gaming (writers, hosts, storytellers) and the value of impact over quick profits. Brand adoption (Snoop Dogg, Adidas, G‑Shock) was cited as validation. Bright expanded “Battle” to include contests and community challenges, and introduced the Sandbox Africa initiative to organize creator roles and opportunities. Q&A covered campaign rules (tagging, points, screenshots), proposal review escalation, and clarified that building/playing with Sandbox tools is free. The session closed with calls to research, engage, and contribute.
Build, Battle, Earn in The Sandbox: Full Space Recap and Notes
Participants and roles
- M. Bright (Host; referred to as “Goody”/“Goodie”): Organizer of the session and the ongoing community campaign; driving the Sandbox Africa initiative.
- Captain Web (also referred to as Chain Web; Co-host/Speaker): Led the structured breakdown of tools and seven primary earning paths in The Sandbox.
- Prof. Elsie (also referred to as “Prophecy/Profesi”; Speaker): Framed the metaverse context, creative pathways beyond gaming, and mindset for long-term impact.
- Sammy (Guest; content creator, community builder; affiliated with Sandbox Africa and Sandbox DAO): Brief encouragement to explore The Sandbox hands-on.
- Lani (Participant): Asked about campaign eligibility and whether SAND is needed to build/play.
- Joshi (Participant): Asked about Sandbox DAO proposal status and how to get visibility; later confirmed proposal approval.
- Supporters/Listeners: One unnamed supporter praised the hosts and urged newcomers to engage.
Session focus and framing
- Core theme: “Build, Battle, Earn — Unleash Your Creativity in the Metaverse.” The discussion centered on The Sandbox as a creator-first, no-code metaverse where a wide range of contributors (not only gamers or coders) can build experiences, compete in community challenges, and monetize value.
- Objective: Equip attendees with practical entry points (tools, roles, earning strategies), highlight community initiatives (Sandbox Africa, contests, campaign), and underscore the importance of engagement, consistency, and value creation.
The Sandbox overview: tools, building blocks, and no-code creation (Captain Web)
- No-code toolchain:
- Game Maker: A no-code creation tool for interactive games and social spaces; drag-and-drop logic for rapid prototyping and publishing.
- VoxEdit: 3D voxel asset creation tool for modeling, rigging, and animating characters, items, and environment assets.
- Assets and land:
- Assets: Creators use VoxEdit to produce anything from props (chairs, swords) to animated NPCs and rigged characters, then apply to the Creator Fund; approved assets can be minted as NFTs and listed on the marketplace.
- Land: Digital real estate used to publish games, museums, galleries, schools, concert venues, and more; can be owned or rented.
- Accessibility: No programming required to get started; creators can meaningfully contribute through design, writing, hosting, curation, and more.
Seven ways to earn in The Sandbox (Captain Web)
- Sell NFTs on the marketplace
- Create assets in VoxEdit; apply to the Creator Fund; once approved, mint and list as NFTs.
- Revenue in SAND (the in-world token) or via fiat-bridged value where applicable.
- Monetize land with games/experiences
- Publish on your land (or rented land) and charge entry fees; attract sponsorships/brand partnerships.
- Passive income by renting land to developers; revenue sharing or fixed SAND-denominated rents.
- Compete in Game Jams and seasonal initiatives
- Regular mini-hackathons; submit Game Maker builds without needing land.
- Seasonal campaigns with prize pools; top entries rewarded.
- Play-to-earn (P2E) gameplay
- Alpha seasons and featured experiences reward exploration, quest completion, and skill.
- Earn SAND, NFTs, XP, and badges that may unlock future airdrops/rewards.
- Freelance services for studios/teams
- Provide art, animation, level design, writing, QA, and more to teams (recruitment often via Discord/community channels).
- Deliverables can be packaged as assets/NFTs with agreed terms.
- Rent out land
- If you own land but aren’t building yet, rent it to creators; negotiate monthly SAND payments or revenue splits.
- Become a Sandbox Ambassador
- Teach, host workshops/spaces, support onboarding; receive SAND compensation, access to events, reputation, beta testing opportunities, and potential partnerships.
Prof. Elsie’s perspective: metaverse mindset, roles beyond gaming, and storytelling
- Metaverse as realized fiction: Popular media (akin to Ready Player One) inspired early interest; The Sandbox embodies a practical version where imagination becomes interactive reality.
- Currency context: SAND functions as the native token (analogy: like using local currency in a country), reinforcing an internal economy for assets and experiences.
- Not just for gamers:
- Writers/storytellers: Onboard newcomers through explainers, lore, and narrative design; content can funnel gamers/creators to specific experiences.
- Space hosts/community leads: Build community touchpoints (like this Space) and drive education and adoption.
- Artists/designers: Create culturally resonant NFTs with emotional storytelling (museum analogy); collectors and brands can be drawn to compelling work.
- Long-term lens over short-term extraction: Pursue passion-aligned contributions to avoid burnout; focus on lasting impact and consistent value creation rather than purely “chasing money.”
- Ecosystem validation: High-profile participants like Snoop Dogg own land in The Sandbox; major brands are involved (see Brand section below).
Build, Battle, Earn — framework and community practice (M. Bright)
- Build (creator empowerment):
- 3D environments, interactive worlds, and publishable games using Game Maker.
- Digital assets/NFTs (wearables, props, structures) via VoxEdit.
- dApps/DAOs and modular tools supporting decentralized participation.
- Avatars and personalized experiences (example: a featured motorcycle build pinned in the host’s thread).
- Battle (healthy competition, not just combat):
- Compete in design challenges, PVP or simulation events, and tooling/coding challenges.
- Showcase in community contests to push iteration, creativity, and skill.
- Examples:
- DTM meme-design contest (USD-denominated prize pool; multiple winners).
- Trading contest with a $60 pool (six winners; extra reward for standout pixel work).
- Ongoing “7-day yapping” campaign focused on prolific, informed posting about The Sandbox.
- Earn (value is rewarded):
- Rewards come in many forms: SAND/crypto, cash prizes, NFTs, collaborations, visibility, network effects, and future opportunities.
- The metaverse rewards value and contribution, not begging; consistent, public work compounds reputation and income.
- Sandbox Africa initiative: Evolving from individual creators to a broader ecosystem effort across Africa; recruiting will prioritize skills and initiative.
- Community organization: Members can align into departments (design, content, development, space hosting, etc.); skills are monetizable with activity and reliability.
- “Build, Battle, Earn” is a movement: Explore new tech, express creatively, and turn passion into profit within the open, decentralized metaverse.
Campaign mechanics (hosted by M. Bright)
- Timeline: Campaign ends Sunday evening (three to four days remaining at the time of the Space).
- Actions and points:
- Post about The Sandbox and tag:
- The official The Sandbox account (blue check, ~1M followers),
- The Sandbox DAO,
- The host (M. Bright/Goody) so entries can be tracked.
- This action = 10 points per qualifying post.
- Referral: Bring a new participant into the campaign (and, by extension, into The Sandbox). This = 20 points (higher weight due to multiplicative community value).
- Attend the Space: Screenshot your presence and DM to the host to validate attendance. = 10 points.
- Post about The Sandbox and tag:
- Tracking and fairness:
- A public spreadsheet is pinned (Jumbotron/host’s tweet) for transparency; host logs links of liked/commented posts to record entries.
- Equal opportunity regardless of personal connections.
- Outcomes: 35 winners to receive standard rewards (amounts/payout specifics were referenced in prior contests and managed per the published terms). The Sandbox cofounder and ecosystem members have been engaging with participant content, evidencing real reach.
Q&A highlights
- Lani: Is the campaign open to new members? Do I need SAND to build/play?
- Campaign: Yes, open until Sunday evening; still time to contribute.
- Tools access: Free. You can build with VoxEdit and Game Maker at no cost; SAND is not needed to start creating. Artists can also mint/sell NFTs if they pursue that path.
- Joshi: Our Sandbox (DAO) proposal is still pending — is this normal? How to escalate or get visibility?
- Normalcy: Review queues can be backlogged given ecosystem growth.
- Escalation steps: Tag the host, Captain Web, and Prof. Elsie; reach out via The Sandbox main account, Discord, or relevant contacts (e.g., Mr. Lanza) by DM/email. Update: Later in the session, Joshi confirmed approval.
- Engagement support: For broader visibility, share in a daily “engagement space” the host joins at 7:30 AM; early retweets help push links to the top of the space timeline for better traction.
Ecosystem signals: brands, currency, and events
- In-world currency: SAND token is the medium of exchange (analogy to local fiat by country).
- Brands/creators:
- Snoop Dogg owns land in The Sandbox.
- Adidas has partnered and established presence in-world.
- Casio G-SHOCK partnership/land presence noted.
- Player experiences and seasons: Alpha seasons and curated events provide P2E pathways (XP, NFTs, badges/airdrops).
- Style and audience: Minecraft-like voxel experiences resonate broadly, with strong uptake in regions that enjoy systemic, brain-engaging gameplay.
Guidance for newcomers
- Get hands-on: Download and try Game Maker and VoxEdit; start small projects and iterate.
- Choose your lane: You don’t need to be a gamer or coder — writing, community hosting, art, design, QA, analytics, and operations all contribute to ecosystem health.
- Lead with value: Focus on passion and useful contributions; consistency compounds visibility and opportunity.
- Plug into community: Join The Sandbox Discord and DAO channels; look for team calls, Game Jams, and contributor roles.
- Consider the Ambassador path: If you love teaching and community-building, this formalizes your contribution and provides structured rewards.
Operational and closing notes
- Network glitches affected some speakers; the host ensured continuity and follow-ups.
- Action items for campaign participants:
- Post and tag per instructions; refer newcomers; screenshot Space attendance and DM to host.
- Check the pinned spreadsheet for entry/points status; re-tag the host if a post was missed.
- Watch for the morning engagement space at 7:30 AM for proposal link boosts and networking.
- Appreciation: The host thanked all speakers (Captain Web, Prof. Elsie, Sammy) and attendees for the steady support and encouraged ongoing learning and building in The Sandbox and within Sandbox Africa.