Meet at the Clubhouse

The Spaces brought the BAYC Clubhouse together with the Other Games crew for a deep dive into community-run gameplay on Otherside, followed by important ecosystem updates and builder spotlights. Other Games recounted their origins (from the first “Pee Man’s Cake” race) to today’s MML-driven, story-led sessions that now host 120–330+ concurrent players and regularly on-board other NFT communities. The conversation celebrated the mutant anniversary, highlighting mutants as the club’s cultural engine. Figgy then unpacked learnings from the high-demand sling bag claim (Tokenproof strain, 3PL/Shopify constraints), outlined a forthcoming Shopify token-gating app using Glyph sign-in, and confirmed ApeFest ticketing changes (1 ape = 1 ticket; per wallet: BAYC +2, MAYC +1), plus a mutants-only drop to be announced now and shipped after the new app is approved. Builders updated on ApeChain, ODK activation, and Unreal Engine dev camp winners (Hannah, TJ, Croc). Community products featured a luxury Pauser x MOX AR scarf drop (26 pcs, ApeCoin, ApeChain) and plans for AR multi-headset experiences at ApeFest, alongside Otherside swamp tours that help new communities learn the world. The tone emphasized constructive feedback, CEO-level responsiveness, and steady shipping ahead of ApeFest.

BAYC Clubhouse Space: Other Games, Mutant Anniversary, ApeFest and Builder Updates

Who was on stage and context

  • Hosts and core voices: Baron (host), Ella (co‑host), Spend, Machiavelli aka Mac, Honeybee, Hype, Figgy, James, Tiger, Tropical, Dutchy, Pauser (Kirk), Jay Vegas.
  • Focus of the session: spotlight on the Other Games team and their weekly OtherSide events; mutant anniversary celebrations; ApeFest ticketing and schedule updates; lessons from the recent sling bag claim; ApeChain and ODK builder momentum; community-made products and activations.

IRL momentum and near-term events

  • LA events: Peter and Swiki are hosting in LA; Mahjong meetup; community expects ~150–200 attendees.
  • ApeFest countdown: around 51 days out. Hosts encouraged members to secure travel early; significant anticipation and programming depth expected.

Spotlight: Other Games — what they are, how they started, what’s new

  • Core description (G Spot, Honeybee, Machiavelli, Hype):

    • Weekly social gameplay in the OtherSide with prizes (ApeCoin and occasional NFTs), collabs across communities, and story-driven live moments.
    • Regular cadence:
      • Chaos Trials on Tuesdays.
      • Main event Saturdays at 3 pm ET.
      • Thursday tours in the Swamp (Jay Vegas) for new communities and OGs to learn lore, POIs, traversal tips; Saturday pre‑game secret spots and warm‑ups.
    • Participation scale: typical 120–150 concurrent; past peak ~330 concurrent in a single bubble; large multi-bubble activations like Outbreak saw ~500+ unique runners and ~770+ concurrent across games.
  • Origin story (G Spot):

    • Began with scrappy, imaginative challenges such as a race to the top of Pee Man’s cake in the Swamp; expanded to Red Light/Green Light, social elimination games, and more.
  • From ad hoc games to MML-powered worlds (Machiavelli, Honeybee):

    • Evolution into MML world-building and live story moments: rowing massive boats, flying helicarriers, city-in-the-sky scenes.
    • Real-time world edits: can drop new interactive objects mid‑event (for fun, memes, or brand moments), enabling dynamic, narrative-led gameplay.
    • Vision: OtherSide as a creator canvas; personalized, branded worlds that feel unique for partners and communities.
  • Cross-community bridges and brand presence (Machiavelli, Honeybee):

    • Approach is to make guests feel they belong; examples include Solana Gaming, Binance chain initiatives, Foxy/Action community, and more.
    • Early technical attempts (e.g., fog, gear outfitting) laid groundwork for today’s richer experiences.
  • Upcoming focus and references:

    • Mutant anniversary event this Saturday at 3 pm ET.
    • Highlights and archive at othergames.xyz; recap includes prior HyperX x ApeFest Nexus launch moments.

Mutants as the lifeblood of the club — culture and perspective

  • Ella, Baron, Spend, and others emphasized:
    • Mutants drive energy, membership, and cultural reach; many notable figures enter via MAYC (e.g., industry execs, athletes, skaters).
    • Archetypes coexist: BAYC pinnacle vs. MAYC edgier aesthetic; some collectors cherish full sets (BAYC + M1 + M2). Distinction between minted vs. transformed mutants adds to lore.
    • The upcoming mutant-focused Other Games event aligns with the five‑year anniversary celebrations.

Figgy’s updates — sling bag claim, token-gated infra, ApeFest ticketing and mutant plans

  • Sling bag claim retrospective:

    • Claim targeted both BAYC and MAYC; demand reached levels not seen since 2023 with thousands of bags.
    • Miscommunications: language around a limited edition for apes was interpreted in conflicting ways; despite “while supplies last,” expectations varied.
    • Token gating strain: Tokenproof handled atypical load for this use case; some members faced late-night friction on mobile. Team adjusted settings but recognized constraints.
    • Support response: Team proactively DM’d affected members to make it right; Figgy personally engaged. Learning: clear pre‑communication and the right tooling are critical, even for free claims (free can magnify expectations).
  • Infrastructure plan — Shopify token-gated drops via Glyph:

    • Yuga/BAYC is finalizing a Shopify app (Glyph) for secure end‑to‑end token gating through checkout; building on Shopify keeps 3PL logistics partner compatibility.
    • Until the Shopify app is approved, all token-gated drops will be paused (to avoid another Tokenproof bottleneck). Approval depends on third-party processes and could take weeks.
    • Once live, any EVM community using Shopify should be able to use Glyph for token-gated drops.
  • ApeFest schedule and ticketing adjustments:

    • Detailed schedule is imminent with counter-programming across outdoorsy vs. more chill options; aim is a full but flexible weekend.
    • One ape equals one ticket: multi-ape holders should not be capped at one ticket (baseline rule reaffirmed/updated).
    • Differentiated plus-ones (per wallet):
      • Mutants: +1.
      • Bored Apes: +2.
      • Safeguards: will not multiply linearly by number of apes in a wallet to avoid crowding out others; if needed, they will expand the event footprint.
  • Mutant-specific drop:

    • The team has a mutant-only drop planned to show love to MAYC, complementing recent club-wide items.
    • Timing: announce now, ship later after the Shopify/Glyph app is ready (hold all token-gated until then).
  • Mutant collection health:

    • Unique holder count at a local all-time high for the year, signaling strong distribution and community engagement despite market volatility.
  • Community conduct note:

    • Figgy and hosts praised constructive criticism and the maturity shown by members who cooled off, edited or deleted heated posts, and re-engaged constructively. Healthy dissent is welcome; apathy would be worse.

ApeCoin, ApeChain, and ODK builder momentum

  • Spend’s updates:

    • Stable routing and liquidity: If holding APE USD, migrate to APE USDC; liquidity routes are being boosted around well-known stablecoins.
    • ApeChain Hub is onboarding communities and highlighting builders (e.g., DOS, Dev Camp with Tropical & Angie, Render Pool winners). Watch for partnership announcements next week.
    • Call to action: ApeChain communities already active in OtherSide should activate more with ODK; builders and tools are ready to help.
  • Tropical’s ODK Game Dev Camp recap:

    • Camp with Angie produced three winners: Hannah, TJ, Croc. Many participants were new to Unreal Engine and still delivered full environments, some with gameplay.
    • ODK access onboarding is picking up; nearly 20 new devs recently activated. Apply at otherside.xyz/ODK-access.
    • Other Games world: livestream walkthroughs are on YouTube (Enter OtherSide). The stream covered requirements for a dedicated Other Games world and behind-the-scenes of the ODK file.

Community-made products and experiential builds

  • Dutchy x Pauser limited-edition luxury scarf drop:

    • 26 total pieces; 26 digital mints on ApeChain paired with 26 hand-numbered silk scarves.
    • Payable in ApeCoin; Made by Apes brand integration; AR tie-in via Mox App (render your ape with the scarf; simple free generation, no signup).
    • Visuals include references that nod to Beeple Studios; presented as an ApeFest‑worthy, ultra-limited “apish” collectible with physical-digital linkage.
    • Sign-up and selection model: if selected, a 24-hour window to purchase before it rolls down to the next.
  • Dutchy’s AR multi-headset activation concept:

    • Building a multi-user AR headset experience for ApeFest to “walk into” OtherSide together; seeking Made by Apes event hosts who want to augment IRL activations.
  • Pauser’s perspective:

    • Long-standing interest in tying luxury physicals and digital AR; earlier experiments were too early for the market, but now the ecosystem and tools (e.g., Rita’s dashboards, Mox App) enable the vision.
    • Passionate about reviving Made by Apes product cadence and delivering fresh art and fashion annually around ApeFest.
  • Jay Vegas’ weekly Swamp tours (part of Other Games):

    • Thursdays at 8 pm ET: onboarding tours for new communities (recent: Regenerates; upcoming: Humanoids with Drey; then Guardians from Sol). Covers lore, points of interest, traversal, and gameplay tips.
    • Saturdays pre‑Other Games: hidden spots, Easter eggs, and warm-ups.

Community tone and leadership engagement

  • Hosts and members applauded Figgy and the BAYC team for hands-on service during the sling bag claim friction. The willingness to personally DM and resolve issues was contrasted with traditional industries and seen as a signal of how early and community-centric this space still is.
  • Members also praised the club’s maturing discourse: more constructive criticism, post-edits, and good-faith engagement.

Key dates, links, and calls to action

  • This week in LA: mutant anniversary event hosted by Peter & Swiki; Mahjong meetup; additional side events led by the Ladies Clubhouse (contact Tiger to join the women’s holder chat).
  • Saturday 3 pm ET: mutant-focused Other Games main event in OtherSide.
  • Thursdays 8 pm ET: Swamp tours with Jay Vegas; Saturdays pre‑event warm-ups and hidden spots.
  • Other Games hub: othergames.xyz; highlights include HyperX x ApeFest Nexus launch content.
  • OtherSide dev and content:
    • ODK access: otherside.xyz/ODK-access.
    • Videos/livestreams: YouTube channel Enter OtherSide.
  • Token-gated drops: paused until the BAYC Shopify token-gating app (Glyph) is approved and live. Expect comms once ready.
  • ApeFest ticketing:
    • One ape equals one ticket (multi-ape holders no longer capped at one). Plus-ones differentiated per wallet: mutants +1, bored apes +2. Event footprint may be expanded to accommodate.
    • Full schedule update imminent with counter-programming; anticipate a dense but flexible weekend.
  • ApeCoin/ApeChain:
    • If holding APE USD, migrate to APE USDC.
    • Builders and communities: activate with ODK; reach out to the ApeChain Hub and team.
  • Pauser x Dutchy scarf drop:
    • Ultra-limited 26-piece run, paid in ApeCoin, minted on ApeChain, AR-enabled via Mox App. Follow Pauser and Dutchy for access details.
  • East Coast option: Corkies event in Brooklyn on the 31st (Apes have access) for those not in LA.

Big picture takeaways

  • The club’s creative heartbeat is strong: Other Games continues to set the standard for social, live, story-driven play inside OtherSide, while ODK lowers the barrier for new builders.
  • Culture favors mutants and full-set lore: the mutant anniversary underscores MAYC’s role in growth, reach, and personality of the club.
  • Infra maturity is the priority: BAYC is standardizing token-gated drops on Shopify via Glyph to handle scale and logistics properly.
  • ApeFest is being tuned for inclusivity, flexibility, and fair access while acknowledging tenure and collection tiers.
  • The community is showing signs of deeper maturity—constructive feedback loops, strong builder momentum, and robust cross‑community participation.