$RAVE Launch!! Day 1!! BbR5pQ5cWpUqxQTnCmDhQuScBB4KFA4ALbgc4EcKpump

The Spaces captures the launch night of the Rave Gods token and the community energy around it. Jesse (Rave Gods) and Bree (Beat Drop Bree) outline distribution safety (54% of tokens locked for three months, no holder over 4%, top 10 holding 21%), chart health, and a roadmap: a PR push (targeting publications like Cryptopolitan), outreach to whale groups and IRL investors, and an arcade-style game where players buy energy with the token, creating burn-and-demand mechanics. Bree details NFT utility (1,000 supply, VIP access to IRL events, QR-coded merch, profit-sharing: 25% to token holders and 25% to NFT holders, whale chat at 10+ NFTs), plus community guidelines. Tommy B, an external supporter, drives engagement with multiple giveaways (NFTs and tokens) and transparent Solscan receipts, emphasizing reciprocity. The room discusses collaboration (Dicey, McBallen, Loo Dog, Skittles), website updates to highlight tokenomics, and animated asset needs. Despite occasional X app hiccups and audio feedback, the team stresses long-term trust, ethical marketing (eschewing volume-bot streams), and sustained expansion from Boston venues to future festivals.

Rave Gods Token Launch Space — Comprehensive Summary

Participants and roles

  • Rave Gods (project lead/dev; male voice in transcript): operational lead for token/NFT/game/IRL program; handled token launch setup, locks, trading structure, and outreach to investors/whale groups.
  • Bree (Beat Drop Bree; co-host, community/ops): space moderation, utilities/explanations (NFT payouts, VIP, whales), culture and community building, marketing cadence, music breaks.
  • Tommy B (independent host/promoter; giveaways): not part of the team; ran multiple giveaways (Rave Gods NFTs and token) with transparent on-chain receipts; drove reroutes/retweets and TG engagement; highlighted collection scarcity.
  • Dicey (ally/host of earlier space): supported launch awareness and cross-community boosting.
  • McBallen (ally/host): supportive voice, collaboration-minded, emphasized multi-project cooperation.
  • Javi/Hobby (collector/supporter): active floor participant; community banter and support.
  • Tayer/Tamer (hype/community mobilizer): “max engagement” calls, audience activation during giveaways, and market update callouts.
  • Others frequently mentioned/shouted out: Loo Dog, Mrs., Ovni/Ovony, AAA (Triple A), T4J, Skittles, Skillas/Skittles (two similar handles present), Inspire, Lazy Positivity. Winners and collaborators are listed under “Notable shout‑outs & winners.”

Launch status and on‑chain setup

  • Contract live; contract address (CA) pinned in the Space. Dex listing/visibility steps paid for (DexScreener tooling noted). “Bubble maps looking pretty” indicates distribution review via Bubblemaps.
  • Token locks: 54% of supply locked for 3 months (Rave Gods committed to re‑locking if necessary). This was emphasized as a core trust measure.
  • Holder distribution: post‑launch, Top 10 wallets hold ~21% collectively; no individual wallet >4% of supply (post‑adjustment).
  • Early anti‑sniper action: dev openly “shook out” early snipers/jeets by selling/buying, then proceeded to lock tokens to improve the on‑chain ownership graph (bubble map) and distribution optics.

Early market performance (first hours post‑launch)

  • Timeline: ~4 hours live at time of key updates.
  • Market cap milestones mentioned: crossed ~$130k; later updates referenced ~$132k, ~$142k, and up to ~$148k. Multiple $1k+ buys, described follow‑through buying, and periods with no sells.
  • Trader count: ~221 traders (later in the session).
  • Sentiment: “floor is safe” framing due to locks and distribution; community described as “diamond‑handed.”

Utilities and value proposition

  • NFT collection (Rave Gods):

    • Supply: 1,000 total — highlighted as scarce relative to 10k–20k PFP norms.
    • Utilities:
      • VIP access at IRL events (priority entry/experiences), plus special holder interactions and contests.
      • Voting rights on selected decisions (e.g., meme contest winners; future event/community inputs).
      • Profit participation: IRL events and merch store profits will share 25% to token holders and 25% to NFT holders (mechanics clarified as: one portion accrues in a locked wallet for token holders, the other portion distributed to NFT holders). Operational specifics to be finalized and clarified on site.
      • Eligibility condition: NFTs listed on secondary are NOT eligible for event revenue payouts; they must be unlisted and in your wallet at payout time.
    • Whale role: holders of 10+ NFTs earn “whale” status; private whale chat/meetings established (e.g., helped judge meme contest). There’s also a general private holders’ channel (1+ NFTs).
  • Token (Rave/Ray/Wave — “Rave Gods token”):

    • In‑game utility: used to purchase “energy” in the upcoming game; token is intended to be consumed/burned via gameplay loop (energy purchases) which over time benefits tokenomics.
    • Distribution & safety signals: 54% supply locked; no holder >4%; top 10 ~21% collectively. Locks initially 3 months with stated willingness to re‑lock.
    • Narrative: designed for sustainable holder accrual via actual usage (game + ecosystem), not just speculative churn.
  • Game (near‑term roadmap):

    • Development: speaking with a game dev “tonight”; early release targeted within days to a week for initial playable build/preview.
    • Mechanics: arcade‑style, “adrenaline‑pumping, can’t‑put‑down” loop; daily energy system (refill or buy more with token); tournaments and skill progression.
    • Rewards: players can earn NFTs (bragging rights/claimable pieces); tournament paths to win from the official collection.
    • Platforms: long‑term plan to ship iOS and Android apps after initial web phase.
  • IRL events (core brand pillar):

    • Roadmap: ramp from club events to full festivals (ultimate ambition).
    • Talent and venues: connections in Boston and beyond; access to major DJs via industry contacts (claim of “any DJ we want,” price depending); prior event already held with strong production (lighting/DJs) as proof‑of‑execution.
    • Onboarding mechanics: event signage and NFT designs to include QR codes that route directly to the website to learn/buy NFTs and token, and access merch, optimizing conversion from curious IRL attendees.
  • Merch store:

    • Revenue share: 25% of profits earmarked toward community (split between token and NFT holders per model above).
    • Future: NFT‑themed merch drops, with holder benefits.

Marketing and growth plan

  • Near‑term moves:

    • PR: prepared a press write‑up; aiming to syndicate via Cryptopolitan (and its network) on Monday for broader reach.
    • Media/Spaces: seeking a spot on the “Kenny Wallet Show” (Miami‑based, high‑audience) potentially via connection with Adam; typically a paid appearance, but pursuing a free roundtable placement.
    • Game reveal: dev touchpoint “tonight”; intention to drop gameplay/media in “the next couple of days to a week.”
    • IRL funnel: begin mobilizing offline investors/business partners over the weekend; broader event partner outreach ongoing.
    • Website: planned update to foreground the end‑to‑end model (token, NFTs, IRL profit shares, game loop) more clearly on the front page (feedback captured during space).
    • Creative: call for help with an animated banner; a community member volunteered to “reach out to a guy.”
  • Community amplification:

    • Giveaways and transparency: Tommy B ran multiple giveaways (3 NFTs earlier; tokens to audience members T4J and Skittles later) with Solscan receipts posted for verification. More token giveaways tied to retweets of the pinned post (20–25 RT thresholds), plus a Telegram trivia mechanic (audience answers only to offset speaker delay).
    • Telegram: Tommy’s TG was used as the trivia venue; he noted he gifts something in every space (NFTs or tokens) to reward engagement.
    • Social mechanics: repeated prompts to repost/retweet the pinned post; “max engagement” drives (emoji waves, Jumbotron cycles, pin post rotation) to keep the algorithmic momentum.
    • Cross‑community reciprocity: multiple shout‑outs (Dicey, McBallen, Loo Dog) as examples of “show up for those who show up.” Emphasis on PLUR (Peace, Love, Unity, Respect) ethos.
  • Listings/tooling:

    • DexScreener visibility paid (“we paid the dex”); occasional flags/emoji spam noted (poop/troll emojis). Team monitoring and re‑checking after payment.
    • Bubblemaps presented favorably after early redistributions and lock action.

Governance & holder programs (so far)

  • Meme contest: whale chat helped judge; prize pool included “early CA” access to the token.
  • Voting rights: NFT holders to participate in selected decisions; whale chat as a structured input channel.
  • Eligibility: listed NFTs not eligible for IRL payout distributions.

Culture and moderation

  • Tone: upbeat, degen‑hour energy with music interludes, adult humor, and frequent PLUR reminders; balanced with concrete ops and roadmap details.
  • Moderation hygiene: repeated reminders to mute when not speaking (feedback/echo issues); X/Twitter app frequently needs manual updating; occasional “space rugged,” requiring restarts.
  • Handling negativity: a troll comment was addressed and removed; hosts reiterated zero‑tolerance for baseless FUD and emphasized transparency and long‑term intent.

Trust, integrity, and “what we won’t do”

  • Locks and distribution were used as the primary proof‑of‑intent (54% lock, no large holders, top 10 ≈21%).
  • Willingness to re‑lock to extend safety runway.
  • Distanced from overt “artificial volume” programs; acknowledged industry chatter about “volume bots” and stream promoters; underlined preference for sustainable, utility‑driven growth. Admitted to a one‑time early redistribution maneuver to improve bubble map optics and shake snipers, followed by locks.

Key decisions and action items

  • Lock configuration: 54% supply locked for 3 months now; revisit and re‑lock as needed (Owner: Rave Gods).
  • PR push: finalize and publish Cryptopolitan piece Monday; leverage syndication (Owner: Bree + PR contact).
  • Media appearance: pursue Kenny Wallet Show Sunday via Adam’s connection (Owner: Rave Gods/contacts).
  • Game: sync with dev “tonight”; target preview/release within days to a week; prepare energy/burn mechanics messaging and tournament framework (Owner: Rave Gods + dev).
  • Website: refresh homepage to clearly present utilities and revenue‑share model (token vs. NFT), game loop, merch, events, and holder rules (Owner: Bree + web team).
  • Creative: secure animated banner (volunteer coordination underway).
  • Growth flywheel: keep pinned‑post RT drives, Telegram trivia, and cross‑space appearances active; convert IRL network this weekend (Owners: Bree, Rave Gods, allies).

Notable shout‑outs & winners

  • NFT giveaways: Triple A (winner earlier), plus two more distributed by Tommy B (3 NFTs total today); proof posted via Solscan links.
  • Token winners: T4J and Skittles (distributed live; proof to be posted). Skittles also got a make‑good due to TG approval delay.
  • Supporters: Tommy B (major amplification), Dicey (hosted earlier), McBallen (ally), Loo Dog, Mrs., Ovni/Ovony; many audience members recognized by handle.

Miscellaneous observations

  • Collection monitoring: some attractive entries noted on Magic Eden; co‑hosts discussed specific IDs (e.g., # 5 and # 462) and general floor dynamics.
  • Ops etiquette: NFTs listed during payout windows won’t be counted for distributions; reminder to delist before snapshots.
  • App quirks: frequent X app updates needed; co‑hosts wished for stronger host/co‑host muting controls.

The big picture

Rave Gods is positioning a multi‑pronged brand: a scarce 1,000‑piece NFT collection with revenue‑sharing and voting utility; a token designed for real game utility and burns; and a pipeline of IRL events scaling toward festivals with meaningful revenue streams (events + merch) tied back to holders. Early market traction (>$130k mcap in hours; >200 traders) was paired with visible safety steps (54% lock; dispersed top holdings; bubble map cleanup) and a transparent, high‑energy community activation. Near‑term focus is on delivering the game preview, executing the PR push, and securing media slots, while onboarding IRL partners and tightening front‑page messaging for clarity. The tone—PLUR meets degen fun—blends hype with a stated commitment to long‑term delivery and trust.